Also planetfall has actual accuracy stats, and it's possible to miss attacks instead of it just reducing damage. For the most part planetfall has all the mechanics and concepts AoW3 had, but changes a few areas to fit the different theme, like the regions, as mentioned. In other words, a SLOW paced real time strategy game, with relatively hands off combat like Kohan, with Pretenders like Dominions, map zones like Northgard and city development like Rise of Legends, wrapped up in some high fantasy like AoW.They're more similar to each other than they are to any other franchise, even factoring the differences. This drift has been happening since AoW1 though, so it is an interesting evolution :).Īnyway, getting more on topic, I would like for them to make a brand new fantasy game, a version of Kohan meets AoW meets Dominions meets Northgard meets Rise of Legends. The other main group of fans are people who cameon board with AoW3, or earlier, and here the game is considerably more divisive, on account of the sci-fi change and drift to more conventional 4x territory. They bought it because this is a PAradox game it seems, but then they went back to Imperator etc. Interestingly, alot of the Paradox fans fall into this category. I met several people for whom PF is their first AoW game, and Pf for them is just one of many games. Regarding popularity, I'm not sure how you measure that, or if it is worth comparing it with AoW3, because the audiences for the 2 are really quite different. AFAIK Planetfall is the best selling game in the series.
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